![]() ![]() Clearly the forced update for VRC stations didnt work out correctly and made it impossible to load in, thus preventing the avatar as a whole from load in. im using the Quest 2 plugged into my computer with a link cable. My working theory is that when I was using the latest version of unity instead of the recommended one, It had screwed around with the API files, which is exactly what I was prompted with when importing the SDK as it told me they were obsolete and must be upgraded in order to function with program. When I boot up the game it says 'Failed to load input bindings for VRchat please select another binding option' Then when I try to it wont select anything my controllers work for every other vr game ive tried. freshly replacing stations with original settings = LOADS IN PERFECTLY! THE CULPRIT WAS VRC STATIONS ALL ALONG!!!!!!! adding seats without stations = LOADS IN! adding in game objects and audio files = DoEsN't LoAd!?!?!!?!?! adding the massively custom action layer = SURPRISING STILL LOADS PROPERLY!!! adding in locomotion and face expressions = Still here baby We dont expect everyone to know everything.nnHowever, we try our best to keep this document updated with the most common things people miss, and the most important targets to hit. Each time I work on a model in Blender, I make a back up of the Unity project before adding the new FBX cause it broke often in my case. If you use any other version, your uploaded avatar may not be visible in-game, regardless of whether it uploaded successfully or not. refining descriptor settings with visemes and blinking = still loading fine This guide is not meant to be the end-all, be-all of avatar optimization Optimizing your avatar properly requires pretty wide knowledge of a ton of things. VRChat is currently using Unity 2019.4.31f1. adding in material shaders = test avatar still showing up placing in avatar with only the descriptor = test avatar shows up emptying the scene and starting over = neither test nor published avatar shows upĬurrently I am attempting more experiments and have thus found detaching pipeline manager = neither test nor published avatar shows up turning off pipeline manager = test avatar shows up by not published one I maybe numerous test avatars before with varying outcomes which include This turned out to only affect Blender and not unity, vrc, or my avatar. I found there was an error with a windows file and fixed it by updating. ![]()
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